# Venturer

{% hint style="info" %}
Objective: - Demonstrate the desire for new challenges, adventure, outdoors etc.
{% endhint %}

![](/files/-MYfi02AiZy9pH4js3b2)

1. Complete an adventure journey as a member of a Patrol in which he shall play a leading part. The journey, which may be short in length, must include at least five incidents such as rescue from fire or heights, compass work, night work, decoding, water incidents etc.&#x20;
2. Be reasonably proficient in two of the following. Each of the two must be selected from different groups as under&#x20;
   1. Boxing, fencing wrestling judo, Karate etc.&#x20;
   2. Rowing roller skating, sailing, etc.&#x20;
   3. Swimming, diving&#x20;
   4. Gymnastics, tumbling etc.&#x20;
   5. Rock climbing, rope spinning
   6. Track athletics, field events, cross country running etc.&#x20;
   7. Rifle shooting, archery , darts, etc. The examiner may substitute similar activities as the situation warrants&#x20;
3. Be able to perform three of the following: -&#x20;
   1. Climb a tree to a height of 30 ft. from the ground&#x20;
   2. Vault a fence two thirds his own height.&#x20;
   3. Throw a sixty foot line to fall between two pegs , four feet apart at a distance of 50 feet twice out of three times&#x20;
   4. Swim 20 meters wearing clothes&#x20;
   5. Climb a rope to a height of 15 feet from the ground&#x20;
4. Make a journey of at least 20 KM on foot or by boat, with not more than two other Scouts. Route must be one with which the Scout is not familiar. Sleep out, using only kit carried in rucksack. The examiner may set the candidate one or two tasks, which require a specific report, but no general log of journey required. The journey must be such as will constitute a definite test of determination, initiative and self reliance


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